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<tr bgcolor=#f0f0f0><td align=center><b>Name</b></td><td align=center><b>Kind</b></td><td align=center><b>Description</b></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refuse case129282" target = "projectFrame"><b>Pause game</b></a></td><td>use case</td><td>Administrator<br />	Game World<br /><br />Supply message to users<br />	Place all players in suspended animation<br />	Notify users with message from Admin.<br />	Save game status<br /><br />End<br /></td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refuse case132088" target = "projectFrame"><b>Play the Game</b></a></td><td>use case</td><td>USER<br />		Gameworld<br />Login to Gameworld<br />		Retrieve user's virtual identity and prior game status<br /><br />User issues gameworld movement command (along compass rose)<br />		Gameworld repositions user in gameworld<br /><br />User issues gameworld item aquisition command (pick up, put down)<br />		Gameworld gives item to/recieves item from user<br /><br />User issues gameworld social iteraction command (speak with other characters)<br />		Gameworld passes user's message to other user<br /><br />User issues gameworld gameworld inquiry command (view surroundings, view personal inventory)<br />		Gameworld explains item of interest to user<br /><br />User issues gameworld character interaction command (talk, buy/sell/trade item interchange, physical interplay)<br />		Gameworld interacts with user<br /><br />User issues gameworld select quest command<br />		Gameworld directs user towards quest<br /><br />User issues exit gameworld command<br />		Gameworld saves user's settings configuration<br />		Gameworld disconnects user<br /> <br />End</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refuse case133880" target = "projectFrame"><b>Populate world Items</b></a></td><td>use case</td><td>System<br />	Gameworld<br />Loads list of initial items and locations.<br />Tells gameworld to load list of items.<br />	Gameworld loads all items.<br />	Gameworld displays all items.<br />Genereates list of items which will respawn.<br />Tells gameworld to create spawn points for items.<br />	Gameworld creates spawn points.<br />END</td></tr>
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